Rhys Kenneth
user experience & Interaction design
I make some pretty cool stuff.
I’m Rhys, a recent design graduate from Curtin University; with experience in UI and UX design, creative advertisement, web front-end development and motion graphics.
I specialise in rapid prototyping, wire framing and creating high fidelity concepts based on user feedback and design research.
User research
User Research both qualitative and quantitative in order to better understand the intended demographic.
Creating wireframes and key design layouts that demonstrate the initial design and the location of design elements.
Wireframing
Rapid Prototyping and generating concepts based on user research and initial wireframe designs.
Prototyping
Previous work
Group Fitness
2021
My role in this project was sole designer as well as frontend developer - leveraging varying fronted and backend languages and web component libraries.
The challenge was to not only create a highly usable and aesthetic user interface, but to build a fully functioning site that allows user customisation and basic functionality.
Requirements for this project also included the site fully responsive for both mobile and desktop display resolutions.
Group Fitness+ is a third year UX project focused on both user centric design; as well as utilising both frontend and backend languages and frameworks.
This project spanned over the course of several weeks, which includes both the preliminary design research as well as the final build of the site.
Its design approach is a culmination of the my design experience gained from my time at University.
Dalek
2022
Dalek is a second year design unit focusing on utilising various design principles both graphic and user experience to culminate and design a physical brochure and and digital application compliment.
This project spanned over a two week time period which involved the initial design research as well as the design ideation and conceptualisation.
The digital application consisted of similar design characteristics from the brochure with the exception of interactive design elements that comes with having a interactive experience.
The Dalek application highlights the key design elements from its initial design with key features exclusive to its medium.
A requirement from this brief included that all assets within the design had to be self produced; so this included any photographic and illustrative elements.
TRANSPERTH
2019
The Transperth redesign is a first year design project that introduced concepts such as Biophillia effect and reexamined design principles such as grouping, uniform connectives and an emphases on usability.
The project expanded over a two week time period which involved the testing of user experiences with the pre-existing app design as well as additional design research.
Projects